Gamification in learning English as a second language: A methodological framework to improve psychobehavioural factors and speaking fluency. 

    Azzouz, Nadia (Date of defense: 2021-12-13)

    This thesis aims to provide a comprehensive framework on the use of gamification in Second Language Acquisition (SLA) with in Computer-Assisted Language Learning (CALL). In the last decade, gamification has proved to be ...