Now showing items 21-28 of 28

    Perceptual information-theoretic measures for viewpoint selection and object recognition 

    Bonaventura Brugués, Xavier (Date of defense: 2015-07-10)

    Viewpoint selection has been an emerging area in computer graphics for some years, and it is now getting maturity with applications in fields such as scene navigation, volume visualization, object recognition, mesh ...

    Gràfic de control T2 de Hotelling per a dades composicionals 

    Vives Mestres, Marina (Date of defense: 2014-11-28)

    Compositional data are defined as vectors of components that represent parts of a whole and contain relative information (e.g. %, ppm, mg/l...). CoDa are widely found in chemical, pharmaceutical and food industries among ...

    Serious games for health and medicine. A cardiopulmonary resuscitation (CPR) case study 

    Wattanasoontorn, Voravika (Date of defense: 2013-12-11)

    Serious games are video games designed to provide specific expertise, knowledge and skills to the player, going beyond pure entertainment. In this thesis we present a classification of serious games for health and medicine ...

    GPU parallel algorithms for reporting movement behaviour patterns in spatiotemporal databases 

    Valladares Cereceda, Ignacio (Date of defense: 2013-07-18)

    In this thesis we treat and solve various problems related to movement pattern detection by designing and implementing parallel algorithms using the GPU. We first propose a GPU pipeline based algorithm to report the ’Popular ...

    Multimodal visualization based on mutual information 

    Bramon Feixas, Roger (Date of defense: 2013-07-15)

    Medical imaging and 3D volumetric visualization are a standard routine for patient diagnosis and treatment. Multimodal visualization plays an important role in medical diagnosis and treatment, because it makes findings ...

    Continuity and interpolation techniques for computer graphics 

    González García, Francisco (Date of defense: 2013-04-11)

    In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate ...

    Parallel spatial data structures for interactive rendering 

    García Fernández, Ismael (Date of defense: 2012-10-24)

    The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access patterns. Our main ...

    A satisfiability modulo theories approach to constraint programming 

    Suy Franch, Josep (Date of defense: 2012-12-20)

    In this thesis we focus on solving CSPs using SMT. Essentially, what we do is reformulating CSPs into SMT. The obtained results allow us to conclude that state-of-the-art SMT solvers are a robust tool to solve CSPs. We ...