Performance Software Approaches for Kinetic Architecture: Programmable Matter Based Simulations

dc.contributor
Universitat Internacional de Catalunya. Departament d'Arquitectura
dc.contributor.author
Montás Laracuente, Nelson Bernardo
dc.date.accessioned
2016-04-28T11:52:44Z
dc.date.available
2016-04-28T11:52:44Z
dc.date.issued
2016-01-27
dc.identifier.uri
http://hdl.handle.net/10803/378359
dc.description.abstract
The Ph.D. project is basically an investigation and development concerning kinetic architecture design software support that will be used to simulate the behavior of shape memory materials (SMM-- specifically Nickel-Titanium --Ni-Ti-- alloys, Linear -LCP- and multi-block co-polymers -MBCP-) and which will work as either a plug-in, an add-on or a script in an already existing design platform (like Rhino/Grasshopper or Processing) preferably (but not limited to) Open Source that can give architects and engineers the ability to design and test-run kinetic components and, hopefully someday, entire buildings in a digital work space, before having to do so in a laboratory environment. The project's theoretical framework is based on William Zuk's and Michael Fox's kinetic architecture concepts, Dan Raviv and Skylar Tibbits's work on programmable matter within the Self Assembly Lab at MIT while it also touches some of Dennis Dollens ideas about utilizing generative software tools and methods to address architectural design (specifically, a paper called The Cathedral Is Alive: Animating Biomimetic Architecture). Its most important theoretical objective is to find ways in which to utilize these materials within the conception and development of passive kitnetic architecture systems (K. A. which is, as of today, mostly computer controlled --therefore, electricity consuming). The material science aspect of the project is being informed by Otsuka & Wayman's research about Nickel-Titanium1 (Ni-Ti) alloys, Lendelein & Kelch's research about shape-memory polymers, Rottiers et al.'s research about SMM and their applications3. To test and develop the software functionality it is needed to analyze certain examples of kinetic architecture (as case studies) and to understand how to mathematically model (and subsequently code in the program's application programming interface -API- and/or user interface -UI-) the material's properties in order to compute and simulate their behavior in the program's work space (in relation to their stimulus/form/movement). This thesis will carry out experiments in that direction and arrive at conclusions about the subject matter.
dc.format.extent
465 p.
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Universitat Internacional de Catalunya
dc.rights.license
L'accés als continguts d'aquesta tesi queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons: http://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.rights.uri
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
*
dc.source
TDX (Tesis Doctorals en Xarxa)
dc.subject
Kinetic architecture
dc.subject
Shape memory materials
dc.subject
Simulation
dc.subject
Building performance
dc.subject
Parametric modeling
dc.subject.other
Arquitectura
dc.title
Performance Software Approaches for Kinetic Architecture: Programmable Matter Based Simulations
dc.type
info:eu-repo/semantics/doctoralThesis
dc.type
info:eu-repo/semantics/publishedVersion
dc.subject.udc
72
dc.contributor.director
Estévez, Alberto T.
dc.embargo.terms
cap
dc.rights.accessLevel
info:eu-repo/semantics/openAccess


Documents

Tesi_Nelson_Bernardo_Montás_Laracuente.pdf

25.62Mb PDF

This item appears in the following Collection(s)