Mostrando ítems 1-5 de 5
González García, Francisco (Fecha de defensa: 2013-04-11)
In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can ...
Mas Baixeras, Albert (Fecha de defensa: 2011-03-30)
Aquesta tesi presenta un nou mètode pel disseny invers de reflectors. Ens hem centrat en tres temes principals: l’ús de fonts de llum reals i complexes, la definició d’un algoritme ràpid pel càlcul de ...
Fita López, Josep Lluis (Fecha de defensa: 2019-12-10)
Nowadays, the improvement in Computer Graphics has benefited fields such as Cultural Heritage, where the main efforts have focused on the digital preservation of historic buildings or urban structures. In ...
García Fernández, Ismael (Fecha de defensa: 2012-10-24)
The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access ...
Muñoz Novoa, David (Fecha de defensa: 2019-07-09)
In summary, this thesis proposes to address the problem of simulating physical effects in large urban environments through the use of procedural rules and Level-of-Detail techniques, in order to reduce ...